ChillBase · Alğabas, Казахстан · по договорённости
Chillbase
Vacancies
Game Designer (Core)
Game Designer (Core) Department Game design LOCATION Almaty, Yerevan, Tbilisi ChillBase studio is an independent and innovative player in the gaming industry. We’re fueled by our passion for crafting outstanding products. Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure. We are creating One State which is a unique mobile Social RolePlay game with no direct references on the mobile market. Our game designers face numerous non-trivial challenges, allowing them to showcase their expertise and a wide range of skills to achieve the top results we strive for. If you are seeking to be a part of an engaged team, work on captivating projects with minimal bureaucracy, and receive regular, constructive feedback, then you’ll find your place with us. Apply now Apply now Expectations What We Want To See Experience writing, maintaining, and supporting vision documents, technical specifications, and game design docs
Ability to deconstruct external references, including technical solutions and design systems
Experience analyzing user UX behavior
Basic skills in creating UI and UX mockups
Understanding how game engines work and the ability to navigate their interfaces
Strong expertise in midcore and hardcore game genres such as shooters, racing simulators, and third person action games, including experience tuning and polishing 3 °C systems (character, controls, camera) and interaction physics
Native Russian language
Additionally, It Would Be Great To Have Experience with Unity, including confidence navigating the interface, understanding the difference between Game Objects and Scriptable Objects, and basic knowledge of animation systems
Technical background with basic programming skills
Experience working under technical constraints, including network, CPU, RAM, and mobile optimization limits
Experience with R& D and prototyping, including building research processes and validating hypotheses
English proficiency sufficient for reading technical documentation fluently
What You Will Be Doing Feature ownership for around seventy percent of the role, including supporting feature production, task decomposition, answering team questions, and reviewing results
Participating in R& D by helping build prototypes in a Game Designer role, exploring best solutions, and breaking down external projects
Discovery work focused on identifying growth opportunities and proposing features to improve the core gameplay experience
Game design documentation, including creating and maintaining technical specifications, prototype plans, and R& D plans
Benefits Growth and development Our project is actively growing, as well as the team that creates it. We invest in the growth of each specialist and regularly review salaries based on performance. Moreover, we have a promotion system that allows specialists to showcase their talents in more responsible positions. Comfortable conditions Work type: hybrid or office in Almaty, Tbilisi or Yerevan. Also we have flexible hours with the option of taking days off. Care for employees We offer sick days without salary loss, assistance in difficult life situations, no bureaucratic nightmares and processes for the sake of processes. We carefully review every application and will definitely reach out if your profile matches the role’s requirements. If you do not receive a response within 14 calendar days, it means we are not moving forward with your application at this stage. We’d be happy to reconnect in the future — please keep an eye on our openings. Employment process You apply for an open role via our careers portal. We carefully review your CV and any additional materials you provide. If your experience matches our needs, we’ll invite you for an initial conversation with a recruiter. It’s a chance to get to know each other, talk about your motivation and expectations, and shar
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