Lead UI/UX Designer

Owlcat Games · Удалённо · по договорённости

Компания
Owlcat Games
Город
Удалённо
Зарплата
по договорённости
Уровень
lead
Формат
удалённо
Удалённо
да
Иностранная компания
нанимает русскоязычных

OWLCAT GAMES was founded in 2016. The studio employs experienced developers who worked on projects such as Pathfinder: Kingmaker , Pathfinder: Wrath of the Righteous , Warhammer 40,000: Rogue Trader , and is currently working on titles Warhammer 40,000: Dark Heresy and The Expanse: Osiris Reborn . We are looking for an experienced Lead UI/UX Designer with broad approach to game interface development: someone who can not only design great screens, but also bring the UI to polish alongside a team of designers, artists, programmers, and game designers.

We need a leader who understands that in-game UI is not just layouts, but an integral part of the player experience, production, and technical execution.
TASKS:


Design new interfaces for a hardcore CRPG based on a tabletop RPG system

Design interfaces for complex game systems featuring heavy text, dense content, multiple states, actions, and consequences

Maintain and evolve existing project interfaces

Lead a multi-disciplinary UI team (designers, engineers, artists)

Work in close collaboration with game designers, artists, gameplay programmers, and QA engineers

Act as the owner of UI quality across the project

Handle task planning, estimation, risk management, and quality control for the UI department

Adapt interfaces for gamepad controls and cross-platform requirements

Work with player feedback, QA, UX testing, and analytics.

REQUIREMENTS:


Passion for creating games you genuinely want to play

Solid gaming background on PC and consoles

Clear understanding of the UI implementation pipeline within game engines

Hands-on technical experience inside a game engine (layout, scripting/coding)

High autonomy, accountability, and the drive to take ownership of features

Team management and planning experience

Deep understanding of core UX principles, information architecture, and user flows

Ability to articulate and defend design decisions based on player experience, game design goals, and project business needs

Experience designing complex, content-heavy interfaces

Understanding of typography, information hierarchy, player actions, and systemic feedback/consequences

Proficiency with graphic design tools

Strong ability to collaborate with developers and account for technical constraints

Understanding of modularity, component reusability, and performance optimization

Russian language skills at B2 level are necessary due to the team’s Russian-language production pipeline and internal communication.

BENEFITS:


Comfortable offices (if you want to work from office) fitted with areas for recreation and games, coffee points, and snacks;

Convenient work schedule: adjust work time to your preferences and/or work remotely;

Strong internal community: we are passionate about what we do. Outside of work, we engage in activities together like playing tabletop games in the office or on Roll20;

Environment for personal growth: work together with the best professionals and enjoy the benefits of our developed mentoring system and training courses;

Competitive salary based on the interview, opportunities for career growth.

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