Riot Games · Los Angeles, USA · по договорённости
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Services) on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
Implement new components and feature sets for our data platform solutions in multiple problem spaces including backend services, deployment, and monitoring
Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
Champion the technical vision, architecture, and execution for the tools engineering team with production and management
Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
Provide documentation and trainings on new tools and workflows to internal customers
Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years working on game development tools
Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
Experience with distributed system architectures and with maintaining large scale cloud services within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Strong communication skills across technical and non-technical audiences
Proficiency in GoLang, Java, C++ and C#.
Experience working with large game teams
Experience working with large code bases
Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
Experience working in Digital Asset Management (DAM) systems
Experience of working with desktop applications
Experience collaborating with teammates across multiple disciplines
Product sense, pragmatism, and player empathy in making tech decisions
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefi
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