Senior UX Designer – Unpublished R&D Product

Riot Games · Sydney, Australia · по договорённости

Компания
Riot Games
Город
Sydney, Australia
Зарплата
по договорённости
Уровень
senior
Формат
full_time
Иностранная компания
нанимает русскоязычных

Riot is looking for an experienced Senior UX Designer to join our Sydney-based team and help create player-centered experiences for an Unpublished R&D Product. Riot’s mission is to put players at the centre of everything we do. We achieve this by continuing to create, evolve, and deliver new experiences with games like Teamfight Tactics, League of Legends and VALORANT.

As a Senior UX Designer working on an Unpublished R&D Product, you will own the design of significant player-facing features and help shape the product and feature vision. You’ll work across complex and often ambiguous problem spaces, partnering with designers, artists, engineers, producers, and other stakeholders to understand player needs and turn product goals into intuitive, accessible, and engaging experiences.

Your work will span discovery, strategy, interaction design, interface design, prototyping, and implementation. You’ll lead UX direction for features, establish alignment across disciplines, communicate design rationale, and support the team in delivering a cohesive player experience. You will report to a Senior Design Leader supporting the R&D Game Team.

Responsibilities:

Own UX design for significant player-facing features and systems from early discovery through implementation and iteration.

Lead the exploration and conceptualization of UX opportunities, helping teams clarify player problems, product goals, and success measures.

Define and communicate UX direction through appropriate design artifacts, including strategy and alignment frameworks, research and discovery outcomes, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.

Translate complex ideas into intuitive interaction and interface designs informed by player needs, usability principles, and project goals.

Establish and evolve UX patterns and design system contributions that improve consistency and quality across relevant game experiences.

Partner closely with engineering, UI, and technical teams during implementation to resolve design challenges, support prototypes, and help ensure a high-quality final experience.

Facilitate design reviews and communicate design decisions clearly, influencing cross-functional partners and incorporating feedback from players and development teams.

Collaborate with research, playtest, and analytics partners to plan evaluations, synthesize findings, and use evidence to improve the player experience.

Consider platform and multiplatform needs when developing solutions that support the product’s broader experience strategy.

Raise the quality of UX practice on the team by sharing knowledge, modelling strong collaboration, and supporting the growth of other designers.

Required Qualifications:

6+ years of experience as a UX, Interaction, or Product Designer working on digital products or games, or equivalent depth of experience.

Proven experience owning end-to-end design for complex features, systems, or products in collaboration with cross-functional teams.

Strong interaction and interface design skills, with proficiency in Figma for design systems, prototyping, presentation, and communicating implementation intent.

Experience navigating complex and ambiguous problems, creating clarity, and making sound design decisions with cross-disciplinary stakeholders.

Ability to articulate a compelling UX direction and influence product, design, engineering, and production partners.

Strong communication, facilitation, and presentation skills across design and non-design audiences.

A portfolio demonstrating thoughtful, player-centered design process and shipped or implemented work.

Desired Qualifications:

BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.

Experience designing for games, social platforms, or live digital services.

Familiarity with Unreal Engine or other game development tools for implementation and prototyping.

Exp

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