Riot Games · Sydney, Australia · по договорённости
Sydney Australia
As a Senior Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools and features for one of Riot’s most exciting new games. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining AI-powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies to current and future game development challenges.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team. You will report to the Senior Engineering Manager of the Tech Foundations team within an Unpublished R&D Product. Internal Job Title: Software Engineer II
Responsibilities:
Work closely with designers, artists, and other engineers to discover and conceptualize opportunities for AI-powered workflow enhancements
Engage with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows
Collaborate with artists, designers, QA, and fellow engineers to scope, design, implement, and test AI/ML-based solutions
Keep up with technical developments in the industry relating to AI/ML and find practical applications that help address developer and player facing problems
Model the team’s best practices for tools architecture and implementation
Support and advance the team’s adoption of AI/ML tools for game development through mentorship, documentation, and advocacy
Provide documentation and trainings on new tools and workflows to internal customers
Mentor more junior engineers as the team scales
Required Qualifications:
5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
2+ years (or equivalent depth) working on game development tools
Experience in Unreal Engine
Experience working with AI/ML systems in a production-ready environment
B.S. in computer science or equivalent experience
Proven ability to navigate moderately ambiguous problems with cross-disciplinary stakeholders
Strong communication skills across technical and non-technical audiences
Proficiency in C++
Desired Qualifications:
Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision-making under uncertainty, LLM, AI planning, or multi-agent systems
Experience working with modern ML/data science libraries and frameworks such as PyTorch/TensorFlow, pandas, etc.
Working knowledge of tooling solutions utilized in AAA games around the industry
Experience developing AI- or ML-driven content tools
Experience developing tools that integrate with both client and backend systems
Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.)
History of contributing to engineering culture and best practices
Experience working on distributed teams
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks
At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave
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